
Hi! I’m Stefan, a 3D artist with a passion for games, and I love using my skills to create beautiful, high-quality models for real-time engines — always pushing for the best possible results within technical constraints. Whether I’m building lifelike objects or stylized, cartoony assets, I enjoy bringing both reality and imagination to life.
I’ve worked extensively with real-time rendering engines, including WebGL, various tools for AR content creation, and Roblox. These experiences have taught me how to stay creative while working within strict performance limitations. Precision and quality are at the core of everything I do, and I’m always looking for ways to add a creative twist that enhances the final result.
SKILLS
3D Modeling & Animation Software:
Autodesk Maya, Maxon Cinema 4D, ZBrush
Texturing Software:
Substance Painter, Adobe Photoshop
(Game) Engines:
Unreal Engine, Unity, WebGL, Roblox Studio, Spark AR, Lens Studio
Autodesk Maya, Maxon Cinema 4D, ZBrush
Texturing Software:
Substance Painter, Adobe Photoshop
(Game) Engines:
Unreal Engine, Unity, WebGL, Roblox Studio, Spark AR, Lens Studio
⭐⭐⭐ PBR materials
⭐⭐⭐ Low Poly Modeling
⭐⭐⭐ Model Optimization
⭐⭐⭐ Adapting to New Formats
⭐⭐⭐ UV mapping & unwrapping
⭐⭐⭐ Low Poly Modeling
⭐⭐⭐ Model Optimization
⭐⭐⭐ Adapting to New Formats
⭐⭐⭐ UV mapping & unwrapping
⭐⭐ Animation
⭐⭐ Blueprint / XPresso
⭐⭐ Skinning
⭐ Sculpting
⭐ Rigging
⭐⭐ Blueprint / XPresso
⭐⭐ Skinning
⭐ Sculpting
⭐ Rigging